David Flynn
Summary of Qualifications
Clear, concise and detail-oriented writer with 5 years of experience creating targeted content for diverse audiences. Excellent researcher with ability to develop creative solutions to complex problems. Skilled in knowledge sharing tools and wikis such as Confluence, Discord, and Jira. Knowledge of usability methodologies, and best practices. Skilled programmer in Unity, C#, C++, Java, Unreal, Creation Kit, and Python. Strong working knowledge of computers, applications, software, and hardware. Team player with strong organizational skills. Experience in web, game development, and technology
Experience
STAFF EDITOR, GAMING TREND, July 2019 – Current
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Develop content for digital publication covering the Video Game Industry with over 600,000 unique views monthly.
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Deconstruct gameplay, story, hardware, etc. and write an average of three in-depth reviews per week meeting assigned deadlines.
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Collaborate to form a productive relationship with corporate industry leaders such as Xbox, Sony, Nintendo, and SquareEnix.
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Interview and work with developers to ensure writing is accurate.
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Gather feedback to produce more usable content aligned with usability and style guidelines.
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Perform peer reviews of pending articles and edit readability, content, grammar, and style while keeping the writer’s voice intact.
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Develop clear and digestible video and written tutorials and instructional content on the use of the site’s technically complex processes.
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Produce graphic design for digital environments such as two stream overlays and YouTube thumbnails.
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Partner with other team members on podcasts, editorials, videos, streams, and other media.
FREELANCE LEVEL DESIGNER/
WRITER, July 2017 – January 2018
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Created UI, UX, level design, and narrative for an educational VR game targeted at middle to high school students.
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Overhauled VR comfort to be more usable.
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Designed game flow and three levels for usability and educational targets.
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Wrote narrative including dialogue, lore, character constancy, and overall summary.
CONTRACT QUALITY ASSURANCE TESTER, ZENIMAX (Target CW), May 2016 – August 2016
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Performed QA testing on Elder Scrolls Online, executing test cases on pre-release code to investigate and analyze issues and diagnose root causes throughout game life-cycle, including lore inconsistencies.
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Worked directly with the programming team to investigate and repeat issues.
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Utilized bug-tracking application Jira to document issues in detail so they could be reproduced and resolved to produce cleaner execution on release.
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Participated in daily standups ensuring direct alignment between QA team and development plans and priorities.
​Education & Certifications
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B.S. SIMULATION AND GAME DESIGN, University of Baltimore, May 2018 - Level Design Concentration
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GOOGLE UX DESIGN CERTIFICATION, June 2021